• Redesigning Connections’ Onboarding experience

Overview

The Connections onboarding redesign addressed critical user retention where 80% of new users abandoned the sobriety support app after first login. The goal was to guide patients from registration to an active community through interactive walkthroughs and as well as add the app's first motion designs along with implementing a new visual design language.

Skills

Figma
LottieFiles
FigJam

Role

Product designer
Interaction designer
Visual designer

Platform

iOS

Android

The Problems

Through stakeholder alignment sessions, they’ve identified three core issue that contributes to user abandonment:

1. Unclear purpose of the app

There is no informational section that shows people what makes Connections' useful. E.g. There is not indicator that shows there is a strong supportive community.

2. Visually outdated and cluttered

Lack of visual engagement all the way from registration process to the actual application. It did not look professional nor cohesive. Rather with it’s cluttered appearance, it made Connections somewhat vague and overwhelming.

3. Limited awareness of services

Continuing with the cluttered appearance, there was no guidance to show what features patients have. They were unaware of the different type of surveys, and group messaging we have in Connections’

Design Opportunity

"How might we connect new individuals with our supportive community, proven tools and dedicated staff?"

Our goals for the project

During the alignment meetings, they’ve came to a few solutions on what they want:

1. Present the tools & features

An on boarding process that presents information for the patients. This would give patients a wider perspective of Connections than an app for "sobriety.”

2. Add testimonials

Show personal comments made from those in the community. It would allow the patients to reasonate and see how Connections’ is useful.

3. Brighten up the visual designs

The design and layout is very much dated. There wasn’t consistency nor use of micro interactions to provide more engagement.

Information Architecture Flow of the three

Design Iterations

We went through a lot of design iterations due to stakeholders pivoting. However, eventually we came to a decision. I did try to point them towards a direction where the onboarding does not become exceedingly long. However, they prioritize their own input and understanding of what they want.

 

I created this flow for when the individuals are going through the preboarding, after creating their account.

I used some inspiration from other applications, where people would create their account and then walked through.

 
 

Similar approach to the iteration prior. Instead I included the testimonials after creating their account and inside the application instead.

 

I created this iteration, where the designs show literally what is in the application. Then at the very end, include an already existing screen where it gives the new coming patients a direction to go.

Stakeholder Feedback

During the meeting for feedback, they’ve felt like the designs I’ve created were not exactly what they envisioned. Later I learned, they’ve been changing their minds as I was designing. Which later we discussed and came to a few new goals on what they want:

1. Literal reveal actions

They mention about how they want some of the information to be click to reveal. To drive user interaction and interest in the application.

2. More excitement

With the thought of driving more engagement, they want more playful illustrations

3. Longer boarding process

I wasn’t expecting them to want an extra long onboarding. They wanted the onboarding to make the patients see all of the benefits.

The Final Designs

The finalized after registration screens, very much more illustrations

 

Testimonials

The testimonals

Reveal Actions

As stated before, they want a literal reveal action to showcase features of the application.

Outcome & Reflections

 

Key outcomes
Transformed apart of the application that was very unclear. This

  • More clear and informational

  • More visually appealing

  • Opened new potential areas for the application

What I learned:

  • Separating my own feelings and the business wants. I feel like the more I work in design, I’ve come to realize sometimes it’s not always going to be about what I want to do. Comes down to what the stakeholders want and what they envision. A lot of the times, I’d try to present better solutions and less of length-y onboarding or encourage more user research to further understand why people are not engaging with the app. It’s not prioritized nor seen the same light.

  • I’ve learn a lot about how to communicate and pass over works to the dev team related to animations. I’ve never made animations before and it was my first time working with LottieFiles. It was not hard to pick up but the finickiest of how easily broken down it becomes after a slight change was jarring.

  • To be completely honest, illustration is not in my best skill. However, I am proud that I tried to deliver and improve on my illustration skills.

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